It's been quite long since i posted last, had to set aside this for few days) Tried to finish the damaru drum these weekends, but still have some work to do on textures. For UV's had to do it with UDIMs to have similar texel density with kangling, considering damaru's size as well.
For most part materials are either combination of colors with grunges and masks or based of textures/alphas with some additions through anchors(Like with some fabrics and leather).
Actually i tried making fabric material in substance designer first, but i didn't manage to do sth really cool with it, especially the transition😢
Hopefully soon i'll make sth good out of it)