Creating Tiling Textures is a necessary and crucial skill to have when it comes to creating Artwork for Games. Whether you are making stitch seams on a character, texturing a brick wall, or creating a Forest Ground, tiling textures play an incredibly important part in the process.
One tool to create those tiling textures in is the incredibly popular ZBrush 3D Modeling/Sculpting Program. Here are some quickstart videos to help you learn how to begin the process of creating tiling textures within the program. Note: these videos are not using the latest version of ZBrush and UI may be different.
Part 1: Reference Gathering
Part 2: Maya Plane Tiling
Part 3: ZBrush Document Setup
Part 4: ZBrush Tiling Setup
Part 5: ZBrush Tips and Tricks