Day 1: Initial Reference Board, Planning and Story Development
Every good environment does an incredible job of telling a story. Having a story can help drive elements of your textures, lighting and assets required for your scene.
I liked this reference for the overall composition and layout of the scene. I'll be using it as a starter for my concept as I interweave elements of Norse mythology into the scene. Folkvangr is a realm of Norse mythology often overshadowed by Asgard, as they both gather souls of the departed. I like the aesthetic idea of meadows and forests being a stark contrast to the often harsh and cold climates depicted. For story elements I added in the mention of the Wild Hunt, an event that has many depictions in northern European folklore. More commonly the Wild Hunt is seen as an omen of war, or catastrophic events about to occur. Large storms in the early centuries could have made Viking's believe that the Wild Hunt was real.
Each week I've set milestones that I'm hoping to have completed, with enough space on the back end of the project to fix and finalize everything.