Final Submission!!
Beauty Render
Lighting Render
Wirefram view
Breakdown Render
The mud and 2 snow material were vert painted together to create the landscape. The wood material was the main texture used throughout the main buildings.
Detail Trim:
This was the detail trim I used to sculpt and decorate the door and other assets in the scene.
Master Material
This is the main master material used for a majority of the assets. It has a section for RGB Masking, texture manipulation, and snow blending.
Asset Breakdown:
Conclusion:
I am so grateful to have been able to participate in this challenge. Since this is the first time I have made a nature heavy environment, My main goal for this project was to explore new territory and learn new techniques to create a visually stunning environment. In the end, I think I accomplished my goal.
Thank you Sierra Division and all the other participants for this amazing opportunity.