FINAL SUBMISSION
Viking Village Challenge 2024
Julien Genin : Seer's Den
Beauty render
Detail lighting
Wireframe : I was short on time, so all the low-poly models were created using ZBrush's decimation.
Albedo
Assets
Sculpts
Moss : I used photogrammetry to capture the moss texture and baked it onto a plane, then scattered it across a shape.
Rope : I created a seamless high-poly model and baked it onto a cylinder to generate a seamless texture.
CONCLUSION
I had planned to spend much more time on this project, but unfortunately, I couldn't find enough time. As a result, I had to take some shortcuts and rush certain parts. While I'm a bit disappointed that I couldn't fully realize my vision, I'm genuinely happy that I was able to complete something presentable in the end.