Blockout
Hello there! I just created my first blockout of the gun in Autodesk Maya. At this stage I had to decide the dimensions of the 3D object to save myself rescaling issues in the future (which cost time to be fixed). The Unreal Engine Mannequin is 1.80 meters tall (approximately 5.9 feet) and is easily accessible to everyone, which is the reason why I imported the model in Maya for a scale reference. The gun turned out to be bigger size than what I first expected, but considering the parts I used to assemble it, it just made more sense to make it bigger as displayed in the pictures.

