Day 14 Started with Textures
Retopology and baking are complete, so now it's time to work on some cool textures. I've created a base material that I'm quite happy with, though it still needs some polishing, a bit of dirt here and there, and some additional details to bring it to life. I couldn't decide between using horn or wood, but ultimately chose wood to incorporate details like cracks and knots.
Day 13 Finished Highpoly
I finished Highpoly sculpt in the last few days. I've been cursed by the idol, all I can here is more, more details.. I can't stop. But seriously sculpting all the details was the most fun part of the model. Unfortunately I was running out of time, so I decided to decimate parts of the model instead od doing retopo in topogun, which would give me better result, but would cost more time.