UPDATE 5
DETAILS
As you can see i added some details to have a better base for the Substance painter phase.
The list of brushes i used in Zbrush was:
Dam standard
Trim Dynamic
TrIm smooth borders
Clay tubes
Polish H
and some of @pablander's clay brushes
Retopology
I didn't take some much pictures of this process but i can say i downloaded Topogun 3 because some years age i used version 2 of this software and was pretty awesome so i though i was time for test the new one.
But i wont lie it was tedious.
Here i have two image testing the new bridge tool.
( i can't upload gifs 🙁 )
Mapping
-Using Rizom UV
Of course i needed UDIMS for this i would like to use less of them but the drapery and base of the statue were too much and couldn't maintain a reasonable texel density. Most of the uv's are just fabric pieces.
Polygon count is higher than normal but these guys will resist a pretty close framing.
Then is just UE5 LOD's and nanite.
I'm looking forward to see these guys painted.
I think they can end pretty cool.