TEXTURING
After making a low poly version and baking i move to substance painter for texturing
FINAL SUBMISSION
After texturing i move to blender for rendering of Tiger Ritual Dagger. The textures are 4K and only one material set. The Low Poly version contains 18,948 triangles.
So, lets move to renders.
BEAUTY RENDERS
WIREFRAME
BREAKDOWN
WHAT I LEARNED
The challenge began with a set amulet and earrings, but as I saw the creativity of other participants, I felt inspired to elevate my own prop. I decided to change my approach to keep up with the rest of the challengers. I planned to make a ritual dagger because of its unique design and purpose, but I wanted mine to stand out. So, I thought, why not create an animal-themed ritual dagger? A tiger came to mind, and thus, I began working on the Tiger Ritual Dagger.
This was my first time sculpting an animal face, and it was quite challenging. It was also my first time working with ornaments. To create the ornaments, I designed the shapes in Photoshop, then moved them to Substance Designer to give the edges roundness, and finally used them as alpha brushes in ZBrush.
The texturing process was very interesting due to the various elements like cracks, dirt, damage and many other things. I'm happy with the result, though I know I still need to improve my texturing skills.
For rendering, I usually use Marmoset or Unreal Engine, but this time I decided to explore Blender to improve my skills. I’ve used Blender for rendering in the past, but this was a chance to revise and enhance my abilities.
Overall, this challenge was an enjoyable and enriching experience. Not only was it fun and creatively stimulating, but more importantly, it fueled my artistic growth and equipped me with valuable new skills.